Raider is an unfinished platformer which has been in progress for about two years (mainly because I haven't worked on it for months), but which, uh, will surely be finished one day! Hopefully!
I feel proud of what I accomplished when composing its soundtrack, but gameplay-wise, it's probably mediocre and frustratingly difficult.
You play as a cyrian pirate named Arkus Zei, who makes a living off raiding 'spaceshipwrecks', and stealing their treasure and et cetera. The game begins when he comes across a particularly large wreck of what was once a Generation Ship; a large 'world-craft' designed such that several generations of a species would be able to survive within it as it travelled from one world to another.
That's about it for for the setting...
The gameplay bears resemblance to the 2D Castlevania or Metroid games, in that you explore the ship as one huge area, divided into separate sections which connect to eachother in various places, rather than playing through a series of linear levels. It has 'RPG features', too; you can collect new weapons and armour and such.
Raider seems to be my least popular game, and I'm not entirely sure why this is. It's possibly because it's not 'well-known' enough; not enough people have seen it, since most people probably come here looking for more RPGs. Or maybe it's just that the game is bad? Play it and decide for yourself, maybe?