Comment History

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Forum: Accounts overhaul?
Pseudolonewolf
17

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In a blog post, I mentioned the idea of combining the two sites I have running currently (this and the private, sensitive one), while maintaining each of their respective cultures, and having a separate neutral hub area where the games could be played.

However, for a bunch of technical reasons, this may require you to remake your account.

How would you feel about having to start again from scratch? I thought it'd be interesting to see the results in the form of a poll.
Forum: New Forum Test
Pseudolonewolf
9

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This is a thread to test whether the new forum actually works!
And it seems that it does. Hooray. Though it didn't before. I've fixed it now. Yes. Good.
Blog: Kickstarter?
Pseudolonewolf
3

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I've been on deviantART for over 9 years now and have over 500,000 pageviews there, but not much of a following; it seems that the only people who comment on my stuff there these days are people who are already members of Fig Hunter...

And apparently, while I technically have an inactive account there, Facebook SCARES ME, what with all the photos of strangers hugging their buddies and showing how happy and outgoing they are, which isn't easy to look at when I don't have a life or friends of my own at the moment. I'm also not filled with joy and excitement about the idea of seeing the smirking faces of all the teenage boys who follow my work...
So I feel handicapped in that I can't casually use 'social networking' sites such as that one without significant discomfort.

I suppose it's something that I'll need to overcome if I want to have a successful Kickstarter campaign, but it's going to be difficult.
Blog: Kickstarter?
Pseudolonewolf
2

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While the game itself would be primarily a creation tool thing, I'd also be including nine or ten quests I'd made with it myself! They'd be short, 20-minutes-or-so things each and wouldn't really be like combat-heavy, character-growthy RPGs as such, but they'd at least tell a continuing story between them and stuff, in the same kind of style as MARDEK... so there's that.

One of the reasons I wanted to do the Kickstarter thing is because talking to strangers terrifies me... though it's becoming increasingly clear that talking to strangers is a crucial part of making a successful campaign. Hmm... This will take a lot of work for me due to rather overpowering anxieties.
Blog: Kickstarter?
Pseudolonewolf
0

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I doubt I'd have the time or social skills to offer conversation as a reward, being CRIPPLINGLY INTROVERTED as I am... o_O

BUT rewards are a big and basically necessary part of any Kickstarter campaign, so I'll have to figure something out. Lots of things seem to offer rewards that would take as long to make as the product itself, which is a worry since I have neither the time nor skill to make such things... but I'll be sure to offer *something*, even if it's just a chance to be part of the private beta tester forum or to have your name in the credits or something.

Thank you for wanting to pledge money though!
Blog: Kickstarter?
Pseudolonewolf
0

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It'd be nice to use microtransactions or a membership feature or any number of ideas later, but the point of the Kickstarter campaign would be to get some big 'startup' amount, and, mainly, to rally up support and interest for the game, since if I just release it without doing something like that, it might go unnoticed for a long time.

I'll probably try using Kickstarter for any other games I make in future as well, though, like MARDEK 4 and so on.
Blog: Kickstarter?
Pseudolonewolf
0

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The rewards thing is a crucial part of any Kickstarter campaign, but it worries me because, well, things like T-shirts don't just pop into existence out of nowhere, and I have no experience or knowledge about how to design a good one... So I'd have to spend time learning and designing and things like that; time which could be spent working on the game itself. I suppose it's easier for teams, who can have one person dedicated entirely to making good rewards, but as someone who's trying to do everything myself, it seems like even more work than I already have...

I know I can't just make excuses and not do it; I'm just concerned, and don't know what I could offer beyond things like a digital soundtrack, beta testing opportunities, or a 'your name in the credits' sort of thing...
Blog: Kickstarter?
Pseudolonewolf
2

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The money might not be used to *make* the game as such, but I have no job and no income so it would be nice to be able to earn something for my efforts.
Blog: Kickstarter?
Pseudolonewolf
0

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Yes, this is a concern. I suppose my sensitivity will lead to poverty.
Blog: Kickstarter?
Pseudolonewolf
3

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The rewards thing worries me, since it seems a lot of Kickstarter projects mention rewards that seem like they'd take as much time to make as the product itself... which I couldn't do. I'd be very happy to include a list of supporters though; I'd WANT to do that and it wouldn't take loads of time either!

Since DreamQuest allows the creation of simple quest things, I've been using it myself to make some in my usual style! I'm planning to include 9 or 10 of them in the release version, and they're about 20 minutes long each, so that's something that I probably should have mentioned if it'll make people more interested in the game!