I like to use lots of strong, durable pokemon, and then teach toxic to most of my team. Or just use toxic spikes. Whatever floats.
One good one is a Vaporeon trained for defence and hitpoints. Give it leftovers and teach is aqua ring, and maybe rest or wish (and toxic, as always). Then put surf or scald in your empty moveslot, so you can hit hard when you need to. You'll be hard to knock out, which is very handy when you're enemy's poisoned, like they always should be in my strategies.
Try Skarmory. Train its defences, and maybe also hitpoints. Important moves are toxic, whirlwind/roar and spikes/stealth rock. This trick is actually easier if you forget about toxic, and just lay down toxic spikes twice first. All you have to do is whirlwind through their team, until all, or most of them are poisoned. Of course, to counter this, the enemy will switch to something you've already poisoned, so you can't poison it again, which is why toxic spikes works better. It's also good for scouting out their team.
Umbreon's a pretty good one. As well as just pretty. It works well with toxic, and you can trap your enemy in using mean look. And if your team's in bad shape, you can use wish-switching to heal them. And it's stylish. If you're like me, and you're not a serious competitor, that's very important.
Espeon's another personal favourite of mine. I like using it to sweep the enemy with psychic, signal beam and shadow ball, after the enemy's been spiked, or Espeon's been boosted by a friendly baton-passer. Put what you like in the last slot - I normally go for a defensive screen to use before switching, or to allow Espeon to sweep for longer. Or use toxic then switch to your lovely Umbreon. Did I mention that I love toxic? Or Umbreon?
My favourite system by far would be the Temperaments. They're simple and easy to apply, and yet also very deep. The blends make them sufficiently flexible to manage with only four types (as they technically increase the number of types to twelve). I also very much like the amount of crossover between different temperaments, as it also increases the flexibility and the depth of the system. And then, unlike some other typing systems (*cough* enneagram *cough*), the temperaments do not try to 'over-define' you, with the theory itself stating that knowing someone's temperament will not tell you much about their personality.
I'm not hugely fond of the Myers-Briggs system. I very much dislike the black/white nature of the system. The idea of either being one letter or another four times over loses flexibilty. Additionally, the system does not account for balances between letters. Technically speaking, while there is probably no 'true' balance between any of the letters, I'm willing to bet everyone has a certain balance on all of them. Some people might be extemely 'thinky', whereas others may have a small preference for 'feeling'. Or the other way round, or anything like that. Probably. (Hmmm, it's probably about time I started making sense again...)
I really don't like the enneagram. Okay, so I didn't mind the initial idea of nine types, of which you choose one main, and one wing. The problem is that the system then seems to assume that your second most prominent type will be adjacent to your first. That doesn't seem to work in quite a few cases (for example, my two most prominent types are four and six), which flaws the system somewhat. (I'm not actually all that familiar with the enneagram, so please excuse any mistakes I may have made. These are simply flaws in the system which I noticed from what I know of it.)
My biggest problem with the enneagram is that, after your first type and wing, which I didn't mind that much, it goes on to have the tritypes and instinctual variants. The tritypes are nice for increasing flexibility, although they could have just made it more flexible in the first place, rather than retreading ground. And then, as if we didn't have enough numbers and letters floating around already, they brought in the instinctual variants, which, again seem to make it too specific. I feel this amount of expansion on the initial two selected types is unnecessary, and it seems to try too hard to categorise people more accurately than is realistically possible.
I've always found that personality types only work when they're deep, but broad, and can allow plenty of variation, like the temperaments. To me, the enneagram simply doesn't seem to do this. And then the Myers-Briggs types never really seemed to mean much to me; while they are rather noticeable in people's behaviour, they seem too shallow to be particularly useful. I have no doubt that these systems are better than I give them credit for being, but that does not change the fact that I personally do not like them.
Well, having sufficiently rambled on far too much, I really think it's about time I end my post.
I don't really know anything about how this 'Kickstarter' thing works, but I would be willing to give you money for your games. I'd probably be willing to pay about £20-30, maybe more.
The problem with me personally is, while I'd be willing to give you money like this, I very much doubt I'd actually be allowed to. Which is a shame, because your games are excellent, and you deserve to get more rewards for completing them. I feel guilty for not being able to contribute at all. I don't think most people have restrictions like I do, though, so the idea would probably work.
Even if you can't save characters for use in multiple quests, it shouldn't be hard to just create the same character again whenever you want to use them. So, presumably, even without that feature, it shouldn't be a problem.
Here's something I've been wondering about for a while. Is there anyone who actually prefers Okamiden over the original Okami? I've heard some people say that Okamiden was a great sequel, but couldn't quite keep up, and heard other's call Okamiden a let-down, but I've never heard anyone actually say they liked Okamiden better. I personally love both of them, and I'm not sure I could choose between them. So I was wondering what everyone here thinks.
Sorry this is a couple of days late, but happy birthday, Pseudolonewolf. I know me saying this doesn't really make any difference to anything, but... Oh, never mind. Forget I said anything.
It still exists... somewhere. I'm not sure exactly how to access it, mind, and even if I could, I've already said that I'm not putting up a link to it. I get the idea that comment annoyed Pseudo enough anyway. I really shouldn't have ever posted it, but since you can't delete comments here, there's nothing I can do.
I though it was a pretty impressive prototype as well. I thought that the number of classes you could choose from, even if they hadn't been developed enough to make them sufficiently individual, was brilliant. And the rest of the character customisation was pretty good too. In general, I quite liked it and would like to be able to access it again, but there's not much we can do about that...
There is a link on the old site,but the game has been removed. We probably should just leave the game at that.. Don't worry, the comment brought me back to the days of playing it.. And I agree with the extensive classes! I thought the general idea of playing a thief was great, Pseudo really did better than he thought on the icomplete version..
Well, I won't deny that I will miss your old avatar. It was very iconic, as well as being very nicely drawn. It'll certainly take time to get used to this new one.
However, I have to say I really like your new avatar. It has a lot of character, and I feel it suits you brilliantly. And, as others have said, your hat is great. I wish I had a hat like that...
I hope nothing I've said counts as criticism. Or, at the very least, doesn't sound negative in any way.
Hmmm... I read your posts, and it sounds like a fair few changes are being made.
I can't say I'll miss the blurbs. I never wrote or got any, but I can understand the problems with them, so I'd agree that removing them is a good idea.
I will, however, miss the FLIGS system. I found it exceptionally useful for giving an accurate idea of the positives and/or negatives of a certain post. Still, it's your site, so I won't argue if you want to change it in any way.
A new colour scheme? That sounds... interesting. I don't think the current one is half bad, but it should be nice to see what we have next. You've given us rather few details on what it will be, but I guess you'll either tell us later, or just suddenly change the site and watch our surprised little faces when we see the change. Whatever it is, I'm sure you'll come up with something good.
I hate to suggest you do extra work, but it would probably be better to mention this now, while you're already working on the site. I don't suppose it would be possible to dig up the 'flash game reviews' system from the old site, would it? I started writing one shortly before the site change, not realising that they wouldn't be on the new site, so I was understandably annoyed to see it go. I doubt I was the only one, either.
I perfectly understand if you don't want to, so I won't mind if you don't bother. It was just a thought. Oh, it doesn't matter, you don't need to worry about reviving it. Forget about me.
The reason I didn't bother adding the Reviews thing to the 'bubbles' version of the site was because it took too much work to make and maintain, and was barely ever used... Essentially, the cost wasn't worth it. It's a shame, because the few people who did use it most likely got something out of it, but I can't see it coming back any time soon, sorry.
on 50 Roots
50 Comments
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One good one is a Vaporeon trained for defence and hitpoints. Give it leftovers and teach is aqua ring, and maybe rest or wish (and toxic, as always). Then put surf or scald in your empty moveslot, so you can hit hard when you need to. You'll be hard to knock out, which is very handy when you're enemy's poisoned, like they always should be in my strategies.
Try Skarmory. Train its defences, and maybe also hitpoints. Important moves are toxic, whirlwind/roar and spikes/stealth rock. This trick is actually easier if you forget about toxic, and just lay down toxic spikes twice first. All you have to do is whirlwind through their team, until all, or most of them are poisoned. Of course, to counter this, the enemy will switch to something you've already poisoned, so you can't poison it again, which is why toxic spikes works better. It's also good for scouting out their team.
Umbreon's a pretty good one. As well as just pretty. It works well with toxic, and you can trap your enemy in using mean look. And if your team's in bad shape, you can use wish-switching to heal them. And it's stylish. If you're like me, and you're not a serious competitor, that's very important.
Espeon's another personal favourite of mine. I like using it to sweep the enemy with psychic, signal beam and shadow ball, after the enemy's been spiked, or Espeon's been boosted by a friendly baton-passer. Put what you like in the last slot - I normally go for a defensive screen to use before switching, or to allow Espeon to sweep for longer. Or use toxic then switch to your lovely Umbreon. Did I mention that I love toxic? Or Umbreon?
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I'm not hugely fond of the Myers-Briggs system. I very much dislike the black/white nature of the system. The idea of either being one letter or another four times over loses flexibilty. Additionally, the system does not account for balances between letters. Technically speaking, while there is probably no 'true' balance between any of the letters, I'm willing to bet everyone has a certain balance on all of them. Some people might be extemely 'thinky', whereas others may have a small preference for 'feeling'. Or the other way round, or anything like that. Probably. (Hmmm, it's probably about time I started making sense again...)
I really don't like the enneagram. Okay, so I didn't mind the initial idea of nine types, of which you choose one main, and one wing. The problem is that the system then seems to assume that your second most prominent type will be adjacent to your first. That doesn't seem to work in quite a few cases (for example, my two most prominent types are four and six), which flaws the system somewhat. (I'm not actually all that familiar with the enneagram, so please excuse any mistakes I may have made. These are simply flaws in the system which I noticed from what I know of it.)
My biggest problem with the enneagram is that, after your first type and wing, which I didn't mind that much, it goes on to have the tritypes and instinctual variants. The tritypes are nice for increasing flexibility, although they could have just made it more flexible in the first place, rather than retreading ground. And then, as if we didn't have enough numbers and letters floating around already, they brought in the instinctual variants, which, again seem to make it too specific. I feel this amount of expansion on the initial two selected types is unnecessary, and it seems to try too hard to categorise people more accurately than is realistically possible.
I've always found that personality types only work when they're deep, but broad, and can allow plenty of variation, like the temperaments. To me, the enneagram simply doesn't seem to do this. And then the Myers-Briggs types never really seemed to mean much to me; while they are rather noticeable in people's behaviour, they seem too shallow to be particularly useful. I have no doubt that these systems are better than I give them credit for being, but that does not change the fact that I personally do not like them.
Well, having sufficiently rambled on far too much, I really think it's about time I end my post.
Signed, Spiritlord Z
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And as for duplicating monsters, I believe Pseudo did this with the skeletons in this demonstration.
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The problem with me personally is, while I'd be willing to give you money like this, I very much doubt I'd actually be allowed to. Which is a shame, because your games are excellent, and you deserve to get more rewards for completing them. I feel guilty for not being able to contribute at all. I don't think most people have restrictions like I do, though, so the idea would probably work.
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I though it was a pretty impressive prototype as well. I thought that the number of classes you could choose from, even if they hadn't been developed enough to make them sufficiently individual, was brilliant. And the rest of the character customisation was pretty good too. In general, I quite liked it and would like to be able to access it again, but there's not much we can do about that...
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However, I have to say I really like your new avatar. It has a lot of character, and I feel it suits you brilliantly. And, as others have said, your hat is great. I wish I had a hat like that...
I hope nothing I've said counts as criticism. Or, at the very least, doesn't sound negative in any way.
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I can't say I'll miss the blurbs. I never wrote or got any, but I can understand the problems with them, so I'd agree that removing them is a good idea.
I will, however, miss the FLIGS system. I found it exceptionally useful for giving an accurate idea of the positives and/or negatives of a certain post. Still, it's your site, so I won't argue if you want to change it in any way.
A new colour scheme? That sounds... interesting. I don't think the current one is half bad, but it should be nice to see what we have next. You've given us rather few details on what it will be, but I guess you'll either tell us later, or just suddenly change the site and watch our surprised little faces when we see the change. Whatever it is, I'm sure you'll come up with something good.
I hate to suggest you do extra work, but it would probably be better to mention this now, while you're already working on the site. I don't suppose it would be possible to dig up the 'flash game reviews' system from the old site, would it? I started writing one shortly before the site change, not realising that they wouldn't be on the new site, so I was understandably annoyed to see it go. I doubt I was the only one, either.
I perfectly understand if you don't want to, so I won't mind if you don't bother. It was just a thought. Oh, it doesn't matter, you don't need to worry about reviving it. Forget about me.