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Latest News
Weekly Update
Posted on 25/07/10

 

Hello, person!

Welcome to Fig Hunter dot com, a website showcasing the Flash games and other creative endeavours of Pseudolonewolf!

Flash games are the main focus, but this site also has an active community ideal for young quasi-pseudo-intellectuals, probably! JOIN! Talk! Discuss! Obey the rules!

 

Released on 7/7/10
LATEST GAME: MARDEK Chapter 3
It's finally here!!1
The third, rather long, ridiculously delayed chapter of the MARDEK Saga. Be sure to have a look at the updated first two chapters as well!
Current Project:
MARDEK 3
Progress: 100%

Latest:

Art

Music


MARDEK 3: Play - Battle!

DEVELOPMENT BLOG
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Recent Progress
-Today, I added the About and FAQ pages, text formatting, and the rating system to the new version of the site. The ratings system isn't changed though; I may make some adjustments later. It was only a few hours' work, but now I can't do anything at all on the site because my ISP is so kindly crippling the internet connection between the hours of 5pm and midnight. Ugh.5 hours ago

-I mostly finished a 'community hub' page, showing recent forum posts, threads, logins and new accounts, though it still needs some tweaks...3 days ago

-I've added the code to the new site that makes it easy for me to update this thing, so I'll be doing so every time I complete some task, if I remember...!3 days ago

-Hmm! The last entry was 3 months ago... It's unlikely that I'll be updating this any time soon, though if I remember to, I'll try to. I'll probably resume using it when I work on another game that nobody really cares about though.3 months ago

M3Sorry for not updating this thing... I've been getting a lot done, but I've felt like I've been 'all over the place' mentally recently, though I can't remember any specific reasons why... I've done most of what I need to do this week, so I'll still likely be looking for testers on Sunday.6 months ago

M3Sorry I've not been updating this! I've been doing THINGS on MARDEK 3, but not as much as I'd like; I suppose you could say that, uh, 'psychological reasons' have hindered my development in the last day or two, or three. Today was better than Monday and Tuesday, though, and I got some things done that I've been meaning to do for months. There's still a lot left though... hmm. I'll try to do a lot tomorrow.6 months ago

M3I've been making progress on the huge To Do List... I've done 11 things on it! All small things, and the easiest ones on the list, but even so, it's something.6 months ago

M3I've always used notebooks to store hand-written notes about my games, usually in the form of To Do Lists with little boxes that I cross off when the task is done. These have been building up for a while for MARDEK 3. I've just gone through a full notebook which goes back to as early as August in 2008, and though most of the To Do Lists have all their boxes ticked, some boxes were still empty... I've compiled all of these things into a huge, final To Do List of all the minor tasks. It's, uh... long. In Word, each thing is on one line, and they take up about four and a half pages (at font size 11pt)... Hmm. I can do most of them during beta testing though; only a small few still need to be done before that.6 months ago

M3And now I have done the last bit of writing at the end of the game, so all the plot is fully done now! There's still some more writing to do for things like dreamstones and NPCs, but it's minor in comparison. I've done like three days of assigned work today, and it's still only 2pm! Hopefully I can get loads more done before I sleep!6 months ago

M3I've just spent all morning writing some more dialogue that needed writing and making various necessary tweaks. Progress is coming along brilliantly; I'll write more about this in the Weekly Update, which I'll do in a few hours after I've achieved all I'll achieve today.6 months ago

M3Just spent hours adding that dialogue to the game and doing additional things around it (like, uh, sprite movements)...6 months ago

M3Hurrah! I've finished writing the first draft of this writing! I'll probably just keep this 'first draft' as the final one since I doubt I can be bothered changing it much. I got it done faster than I thought though - it actually got to be FUN once I really got into it - so I think I'm ahead of schedule now. Still, there are a few other things to do, so I'm not finished yet!6 months ago

M3I've done maybe about 60-70% of this writing that I need to do now... If I can finish it today - and it seems possible - then I'll be ahead, and almost finished with everything that needs doing. Which is nice.6 months ago

M3Though I said in the last messages that I was two days behind in my schedule, apparently I've got a week assigned to a task that shouldn't take that long, just because I kept putting it off last time for a week and never finished it, so I assumed I'd do it again. It's a load of dialogue, and it's hard to work on... I've started it now though and planned out the general structure; I just need to write the words! If, uh, that makes any sense. If I finish it today (seems unlikely, but I can try), then I'll be like two or three days AHEAD of schedule... (By this schedule, beta testing should begin at the start of February... if I can do things as quickly as I estimated. But I'm notoriously bad at estimating, it seems.)6 months ago

M3Made and animated the secret boss model thing that I needed to do. Huzzah! Now though I'm a couple of days behind, I've got all day left and may be able to catch up.6 months ago

M3Animated the other one, too. Or one of the other ones, I mean. Two left to make and animate...6 months ago

M3I've been working slower than I'd like... But I finally got around to animating one of these monsters.6 months ago

M3I've made two new monster models, but neither are animated yet so I don't consider them complete... Still, it's something.7 months ago

M3And another reskin... 3/6. The rest will take a lot longer though; probably the rest of the day. But they're all I've got assigned to today anyway...7 months ago

M3And another monster... A reskin again. 2/6 done now. (Whoops! I typed '1 out of 3' last time? I meant to type '1 out of 6'!)7 months ago

M3Made a monster... This one's a reskin, and it's 1 out of 3 that I need to do for the dungeon (including the boss); three of which need new models (which are always off-putting since they require a lot of drawing an animation AND they bloat the already-too-full Resource Library, which is why I do so many reskins).7 months ago

M3Made the battle background...7 months ago

M3Added the treasure to this dungeon, which involved making some new items. Now I need to do the battle background, the monsters and the boss...7 months ago

M3I've made all the areas for this dungeon, but I've yet to add treasure and monsters to them.7 months ago

M3I've done the tileset for the second secret dungeon...7 months ago

M3Made some necessary tiles...7 months ago

M3I did some rather trivial bit where you have to place some plot items on pedestals to open up a portal, which should have taken five minutes and took something like THREE HOURS because of some irritating dialogue-related problem that came up during it! How frustrating!7 months ago

M3I did a lot of particle effects and attack balancing for that boss last night but neglected to mention it.7 months ago

M3I finished animating the boss battle model thing, though it may still need some tweaking...7 months ago

M3I've made the secret boss battle model, but I still need to animate it...7 months ago

M3I forgot to mention last night that I'd finished the Secret Boss Battle music, and I suppose I'm relatively satisfied with it so I'll keep it, and I can move on...7 months ago

M3I composed 'SecretDungeon V3', my third attempt at creating something I find acceptable. I might just use this one so then this is just DONE and out of the way...7 months ago

M3I made some other monsters and added treasure to one of the secret dungeons. Now I just need to make the boss of that dungeon, which... may take a while. It's offputting. Once it's done though, I'll need to do another secret dungeon, some more writing, then I'll essentially be done...7 months ago

M3After a couple of days of not doing any game-related work, I'm getting back on track (or trying to, at least). I made a monster reskin! Yay.7 months ago

M3Oh, I forgot to write that I made two monsters today. They were only 'reskins', and it's not much, but I'll do more tomorrow!7 months ago

M3Today, I've not done very much yet! I made it so that Mardek's 'M!' is oriented properly no matter whether his portrait is flipped or not (it faces left in battle, but right elsewhere), and, uh... Oh, right. I made a sprite. I suppose I should get back to doing more work... Monster now, maybe? This dungeon needs some!7 months ago

M3Made the battle background for that dungeon.7 months ago

M3I've been making areas for the secret dungeon; I've finished them now (there are five), but I've yet to do things like add treasure, monsters or a battle background. I also composed two versions of the music for the area, but I'm pleased with neither and intend to try again...7 months ago

M3I composed the piece of music for the secret dungeons, but it's not as appropriate as I'd like so I'm going to try again...7 months ago

M3I've been working on the tileset and areas of one of the two secret dungeon things. And although there's already too much music in MARDEK 3, I feel compelled to compose a piece especially for the secret dungeons, so I'm doing that now. I like composing, you see, and I think areas only become memorable if they have their own music. I know I'd seek out secret areas JUST to listen to their music, and if it was just a generic dungeon track, I'd be disappointed...7 months ago

M3You can now quit to the title screen from in the game by using ESC... It's odd that I've gone so long without adding such a basic feature! Especially since I've been closing and restarting the game in order to load different saves for ages now...7 months ago

M3I just, uh, 'synchronised waterfall animations'!7 months ago

M3Now 'gem switches turned on show on the map screen'. Isn't that, uh, informative?!?7 months ago

M3There was a bug before where a skill didn't gain AP if used from the menu. I've now fixed it, and it took far longer than it should have done!7 months ago

M3Though this was a feature in the two released chapters, I've only just added the 'map revealing' thing to this engine remake. Until now, dungeon maps just appeared fully as soon as you walked into them, allowing you to see layout you'd not even explored. Now, the map is revealed as you move. Again.7 months ago

M3Made a secret area... I still need to do a few more of these.7 months ago

M3I just finished yet more skills and particle effects and things, as well as the highly exciting feature which shows stat boosts or reductions during battle in a different visual way to before. Exciting beyond words.7 months ago

M3Something else I've been putting off for months but which I just did is spells which hit all enemies at once, but have only one single particle effect. Usually, spells would use a different particle effect on each target (or, uh, the same one, but as many times as there are targets), hitting them one by one. Now, these group spells just create one huge particle effect in front of the party, and damage everyone at once.7 months ago

M3I did ANOTHER animation, skill and particle effect that I've been putting off for just as long... I'm making good progress, then!7 months ago

M3Huzzah! I've finally finished a skill animation and particle effect thing that I've been putting off for months! The game feels so much closer to completion with this minor thing done, for some reason...7 months ago

M3Here I am at 4:26am on the 25th of December, still awake and working on MARDEK 3 (skills and stuff, STILL)... What a life I lead! o_O7 months ago

M3I've just spent hours making more skills and particle effects, and redrawing the potion item images for some reason? It wasn't even worth the time, since they don't look significantly better or anything...7 months ago

M3Yet more particle effects... I've got LOADS of these to do! I thought I'd be able to get them all done in a day, but there were more than I thought, so it's likely to take at LEAST a week... Hmm.7 months ago

M3As well as doing more particle effects and skill details, I've added some new protective status effects which were sort of half-added before but didn't work. Uh, now they do, though! They're just things like 'Protection from Fire', etc; nothing exciting.7 months ago

M3Making particle effects for items is so very exciting!!11!17 months ago

M3Yet more menu stuff... Hmm. This all needs doing, but it's not interesting enough to mention since it's not a 'notable game feature' or anything.7 months ago

M3I've spent hours just making particle effects... Seems to always take longer than I'd expect. Hmm. I've got a lot of them done which I've been meaning to do for MONTHS now, though! I've just kept putting off particle effects because they're 'unnecessary details' that the game doesn't need to run, and I found the thought of working on them tedious. Once I get started on them though, they're less tedious than I expect.7 months ago

M3I've finished all of the 'status effect particle effects' now... It took ages, tweaking them to the point where I was satisfied (or rather, the point where I couldn't be bothered tweaking them anymore).7 months ago

M3I've been doing skill-related stuff today. Many characters' skills don't work or don't have particle effects, so I'm fixing that. I'm also adding and removing skills, tweaking them, and adding looping particle effects for status conditions, which didn't exist before in this version (I can't remember if they did in the OLD version or not)...7 months ago

M3I got quite a bit done today (and ended up going to bed stupidly late because of finishing things off), but it's mostly been work involving menu tweaking (adding scrollbars to skills menus, etc) and skill-making (I've finished MOST, but not all, of the necessary particle effects for that character's 'Blue Magic' abilities). Finally, I'm getting back on track!7 months ago

M3I'm making particle effects... which is tedious!7 months ago

M3I've been working for ages on the skills for one character... They learn the abilities of enemies, like Final Fantasy's Blue Magic, so I'm having to make various learnable skills, give them to monsters, create particle effects for them, etc. Some are skills that exist from earlier in development, but many are new since the movelist for this character was... lacking.7 months ago

M3I made a certain ability work; it didn't before. Hooray.7 months ago

M3A character could use abilities from their skill list even if they hadn't learned them. Now they can't!!1 Truly, these are game-changing features here.7 months ago

M3I'm going to try adding every little thing I do for a while, so, uh... "Just tweaked damage numbers for items in battle!1" Exciting. o_O7 months ago

M3I added a thing like in Beast Signer, where a (!) appears over your head when you're about to encounter a battle, allowing you to optionally skip those that are too weak.7 months ago

M3I'm working on 'minor additions' to MARDEK 3 that I've got lists full of... They need adding at some point, so I might as well do them now, while writing is a challenge.7 months ago

M3I've been composing some short pieces of music for this thing I need to do...7 months ago

M3Well, I've started on the huge load of writing that I need to do for the bit I'm stuck at (I'd rather get this out of the way than focus on other things), but I don't think I'm in the right state of mind. I get a headache just by concentrating, and really have to force myself to effectively remember what I've just written. This is surely the result of tiredness or something though, so I'll hopefully have more success later. For now, though... I'm unsure. Maybe I'll just keep forcing myself.7 months ago

-I've not been working on MARDEK 3 at all for the last three or four days, since I've been totally and utterly distracted by a game called 'Live a Live', apparently. Sorry! I've now finished that though, so I'll try to get back to work again.7 months ago

M3All I have achieved so far today is, uh... a small bit of writing and one character portrait thing. Not much. I've got to one of those parts which feels like a wall; it's hard to get started on it and I need to do it in order to be able to move onto other necessary things. I've given myself until the end of Sunday to finish it, and it'll take about a day if I really work on it, focused... So, uh, let's hope I manage to keep on track!8 months ago

M3And, after much procrastinating, I made portraits for those actors too...8 months ago

M3I've been making various sprites of, uh, actors, apparently!8 months ago

-Though the thing says that MARDEK 3 is coming in February, that's really just a 'latest date' so then I don't promise January then fail to meet it because beta testing takes too long. I'm AIMING for January.8 months ago

M3Oh, and I also finished all the library books too.8 months ago

M3Been working on bits of dialogue and sprites and tiles and things for the final parts of the chapter; an epilogue of sorts.8 months ago

M3I've just written like 40 books in the in-game libraries... which took a while! But it's needed doing for months now, so I'm glad I'm almost done (there are still a few left to write).8 months ago

M3Apart from that, I also did various minor fixes and tweaks, bits of NPC dialogue, testing, etc... The game has also been without the ability to click on a monster's HP/MP bars to view detailed stats about it for the last... two years, or however long it's been, so, uh, I just did that now. Yes. It's been on my To Do List for months, so it's relieving to have it done at last.8 months ago

M3I've worked on MARDEK 3 all day, but have so very little to show for it, since some strange bug appeared early on that I've never seen before which didn't appear to have any apparent cause... It caused saves to be corrupted at seemingly random times. I think it was the version of Flash Player.8 months ago

M3There are these things called 'Dreamstones', which you acquire as items either from completing sidequests or from chests, and then 'watch' from the Encylopaedia. They show a character's thoughts from a previous point in time; they're used to tell backstories and things. There will be 16 in total; I've just written 8 of the scenes and I'm going to start on the other 8 immediately.8 months ago

-Updated the Rules page to mention the Rating System...8 months ago

M3Shops can now have limited amounts of some item in stock, and if you sell something to them, you can buy it back off them later. Isn't that exciting?!?!8 months ago

-(I keep forgetting about this thing...)8 months ago

M3I need to remember to update this as I go along... I've been making progress on MARDEK 3 and largely sticking to my schedule, but I seem to be doing things at half the speed I anticipated (or rather, hoped for). I don't know whether this is merely a 'warm up' to a faster production rate or as fast as I'll get, but perhaps I should try adjusting my task list tomorrow to be more realistic...8 months ago

-Well, I've finished YESTERDAY's tasks now, but not todays... bah. I suppose I'll just nudge the whole timetable forward a day or something. I am making progress at least, though.8 months ago

-I seem to be getting ill... *Wonderful* timing! It's some stomach-related infection; just one of those generic ones people get during Winter. But it's distracting, and because of it, I only managed to get about a third of my work done today... It'll obviously delay my progress somewhat. Bah.8 months ago

M3I keep forgetting about this! Anyway, today I did all I assigned for myself; a side quest, 'some menu stuff', and various miscellanous refinements that aren't worth going into (I can't remember them all anyway). Relatively productive!8 months ago

M3I've been working on MARDEK 3, but forgot to update this, so, uh... I've done 'some stuff', yes! Hopefully I can finish it by Christmas... All that's left to do is 'refining' and sidequests, but that may take some time.8 months ago

-I'm baaaaack...!!18 months ago

M3Dialogue before and after the Final Boss... Now all that's left is the Epilogue bit, then the main plot is done!10 months ago

M3Made and animated the Final Boss battle model...10 months ago

M3I forgot to mention it while doing it, but I've spent today rewriting the plot of the remaining chapters (I've not done yet; still working on it) and also making the 'final dungeon' thing for chapter 3. Still need to do the Final Boss though...10 months ago

M3More progress done on the end bits that can't be contained in a single statement like 'made a tileset' or 'wrote dialogue'...11 months ago

M3I've been writing dialogue for the near-end bits, and there's probably a lot of it! Still more to do, but I hope to have the plot done this weekend!11 months ago

M3Mostly finished the Almost Final Battle thing! Just a bit more dialogue now and then I'll be at the End...11 months ago

M3I spend far too long composing a piece of music for the game... But now it's done and I can move onto the last few plot bits!11 months ago

M3Plot conversation again... I've almost done them all now!11 months ago

M3Yet another plot conversation... This one took too long because I had to do a lot to, uh, 'prepare for it', sort of.11 months ago

M3...And now I've fixed it. Good.11 months ago

M3Another plot conversation thing... And now for no apparent reason the targetting in battle seems to be broken! Agh!11 months ago

M3Wrote a plot conversation thing...11 months ago

-I spent basically all day working on the chatroom, but it works adequately now at least!11 months ago

R2Spent quite a while doing a re-branded non-exclusive version of Raider 2 for Mofunzone...11 months ago

M3Made a character portrait thing of a very important character!11 months ago

R2Uploaded Raider 2 to Newgrounds. Ratings appreciated! [LINK HERE!]11 months ago

M3Made a piece of music that I never even knew I needed to do until just now! Good thing it only took like twenty minutes! o_O11 months ago

-I uploaded the Raider 2 music to the Music section...11 months ago

M3Made some NPC face portrait things...11 months ago

R2Released Raider 2!11 months ago

R2Finally refining and adding sponsor branding to Raider 2... It should be released very soon!11 months ago

M3Spent several hours refining bosses and dialogue... But now that dungeon is all done! Hooray! Only like... half a dungeon left now!11 months ago

M3Finished a plot conversation and ANOTHER boss battle... o_O11 months ago

M3I animated the boss an hour or two ago, but at the moment I'm still doing tweaks to the animation and balancing for its attacks...11 months ago

M3Wrote some dialogue relating to that particular boss...11 months ago

M3FINALLY got around to making a certain boss battle model... though I still need to animate it.11 months ago

R1YET MORE work on that Raider 1 for Miniclip, things to fix, etc... HOPEFULLY it is done with now!11 months ago

M3Just spent like several hours reticulating all the splines... What a chore!11 months ago

-Uploaded FHO music to the Music page!11 months ago

M3Drew and animated a new monster battle model... I have to do two more new models today.11 months ago

M3Made a puzzle thing for this dungeon, to make it mildly more interesting.11 months ago

M3Added treasure to the rooms, which also required making some new items (weapons, armour, etc).11 months ago

M3All the areas are finished now, but there's still not much in them. I need to add things...11 months ago

M3AREA. 2 left... Or, uh, 3, actually. I just remembered another one that this dungeon needs.11 months ago

M3AREA. About 3 more...11 months ago

M3AREA again. 4 left!11 months ago

M3Another area... About 5 left for this dungeon.11 months ago

M3Made AN AREA... Exciting!1 This is one of several areas that I need to do for this dungeon that the monsters were also for...11 months ago

M3And another... These monster don't take long because they're actually just reskins. Doing new models takes a LOT longer.11 months ago

M3Another monster...11 months ago

M3And another monster!11 months ago

M3Made another monster...11 months ago

M3Made a battle background image (and did a mediocre job, as always with those things!)11 months ago

R1Just spent ages working even more on that Raider 1 for miniclip, due to things that needed fixing... agh. Frustrating...11 months ago

M3Another plot conversation and a plot-related battle...11 months ago

M3Made a monster...11 months ago

M3I've been making areas for this dungeon, still... It's taking a while, but I'm making good progress!11 months ago

M3Made first area of the dungeon that will use that tileset, and setup the general mood of the dungeon. Also, slight menu adjustments...11 months ago

M3Finished a tileset! Probably the last one needed for MARDEK 3...!11 months ago

M3I just made a door sprite!!!1 Isn't that the BEST THING EVER??!/111 months ago

BSI've been making changes to the Beast Signer battle system, which you can see in the uploaded (new) version.12 months ago

BSI'm working on the skills in Beast Signer... Trying to get a structure sorted out.12 months ago

-Yesterday was a waste because of some lovely Anxiety disorder that I seem to have, but I hope to get stuff done today...12 months ago

M3Did a plot conversation, but I'm not enthusiastic about MARDEK 3 right now... Maybe I should work on Beast Signer this week?12 months ago

M3Made an NPC sprite! Wow!1112 months ago

R1Finally finished the non-exclusive version for Miniclip... Now I can get back to MARDEK 3!12 months ago

M3Arbitrarily decided to change the battle menus a lot to be more like the new Beast Signer ones (horizontal)...12 months ago

-Internet connection was down for several hours... Grr.12 months ago

R1I am currently working on necessary modifications for a non-exclusive license version of Raider: Episode 1, for Miniclip... Hmm.12 months ago

-Huzzah, it does! This will be used for quick updates for my games, to show exactly what I get done each day.12 months ago

-Testing to see if this thing will work...12 months ago

Weekly Update
Posted by Pseudolonewolf on Sun 25th Jul 2010, 3:12am
I was hoping to get the site redesign done by today or earlier, but it seems I've been unsuccessful... and it's not the only thing I've not done.

I've not done the walkthrough for MARDEK 3 yet. I've not written a 'what I learned from the experience' news post about the game even though I wanted to for ages and planned in my mind what I'd write.
I've not even checked my emails all week, out of a sort of 'fear'; I think that if I see something that would involve work or responding, I'd have to do it, so avoiding it means that it isn't on my mind or something... Not a good way to be, really.

But various stresses and discomforts have been plaguing me all week, which is largely the cause for the slow progress and lack of doing things that need doing.
I've been sort of trying to organise another trip to see my girlfriend, which has been taking time and causing some stress...

I've also been concerned about my own, uh, mental condition, you could say, and sought some kind of support somewhere (online) only to be devastated and frustrated by the 'probably choleric' forceful cynicism of the people I came across there... Hmm.

And perhaps most of all, sitting had been really uncomfortable lately. I spend most of my time sitting in this chair that I've had for years, working on my computer, and most of the time sitting itself is fine and I don't feel discomfort from it. If I do, it's quite distracting and lasts two or three days, but completely fades after that for a few more weeks or months. It's been bothering me every day recently though and I've been spending most of the day fidgeting instead of working. I probably need to move around more, but that's easier said than done for me... And I probably need a chair since this one's worn, as I've had it for years.

Domestic banality aside, I think I may also miss the chatroom? Perhaps in some ways it helped relieve some of my stress? Or maybe I'm just having more stress knowing that other people are waiting for it to return and I'm taking my sweet, succulent time fixing things? So I feel hurried and unable to work as fast as I want, or something. Hmm.

Anyway, I'm going to probably try using the Recent Progress thing, updating that every time I finish something or other, to keep you posted. I've felt distant recently, different to usual; I've been avoiding the 'old' main site and I've even been avoiding anything MARDEK-related and, uh... did I say that already? I feel out of the loop or something, anyway. So I'm looking forward to making the site update official and stuff.

Here's what I've done so far:
- The 'template' for the site, with a new, better form of drop-down menus at the top...
- The Main Home Page (sort of; it could use some improvement).
- The Blog page, which is now separate to the Homepage. The Blog shows all blog entries and the Recent Progress thing, but the Home page shows only one blog entry and a sort of 'welcome' thing.
- Adding comments works.
- You can view your Message Centre (but only comments, not forum posts).
- Posting in the forum works.
- Displaying the forum works, too.
- PMs work and have been improved.
- Userpages
- Uh... you can log in and log out?

And here's what I still need to do:
- The Edit Stats
- You can't Mark As Read any comments from your Message Centre or anything.
- Performance section of userpages (specifically the amount of ratings given or received; this is something that REALLY needs optimising).
- Ratings stuff.
- Text formatting (links, colouring, profanity filter, etc).
- Uh, adding to the Recent Progress thing...
- Polls
- A 'Community Hub' accessible when you click on the Community option (rather than a drop-down option), which shows recent forum posts and comments, as well as recently-joined members (the main forum doesn't show recent posts).
- Games page...
- Music page...
- Art page...
- FAQ, About page, Temperaments page, Encyclopaedia, etc, etc, etc...
- Chatroom!!


So obviously I have more to do than I've already done. Bah... It may take some time. But hopefully not.
What I have done so far IS much faster though, and the code is neater too. Which is nice. Hopefully most problems will go away when I convert to that version.

Weekly Update
Posted by Pseudolonewolf on Sun 18th Jul 2010, 6:13pm
It feels like I've not done one of these in a while...

Anyway, I've been working on recoding the site in its entirety, and I've made some progress, but not all that much.
It's going to look largely the same; the recoding is to make it faster, that's all. Though I may make some minor cosmetic tweaks in places.
So far I've done the main template for pages (that is, the top bar, the side columns and footer), and I've been working on the 'Blog' page (since I'm doing them 'in order') and I've got comments mostly working (or showing up, at least). I've still got a lot left to do.

While I'm doing this, though, it's a good opportunity to fix up many site-related things that I really should have improved a while ago. It's also a good opportunity to add, change or remove various features.
If you have any suggestions about specific parts of the site I should change, improve, remove, etc, to make it a better site overall, then I'd welcome them. I won't necessarily do everything that's asked, but if your ideas are good, you may see them implemented.
I'll be 'rewriting' (or at least editing and improving) most content pages like the Temperaments page, the Encyclopaedia, etc, so please don't suggest that I finish or fix those.

I can probably add moderator functions, and I'll work on doing something about the ratings system that was talked about before... Or I would if I could remember what was actually suggested. o_O

Since I've been focusing on the other version of the site, it feels like I've been away in another world or something, oddly enough... For this reason, I've been neglecting to do anything MARDEK-related, but I'll get back to that on Monday. I've not even been checking messages or emails for the most part, so if you've not got a response from me, uh, that's why.

I'll talk about what I intend to do with future games once this site redesign is finished. I'd say it should take about a week to get it 'mostly working', enough to be open publically, then after that the rest will just be tweaking.

Site Overloading
Posted by Pseudolonewolf on Fri 16th Jul 2010, 2:04pm
Apparently the site went down... again. This was because of overloading; the site was getting too many hits because of people coming here from MARDEK 3, I imagine, and features like the chatroom were being used by too many people at once.
The underlying problem though is the site's coding... Deep down, it's based on code from the ancient 'Catechisms of YALORT', the first dynamic site I ever made, full of awful, inefficient coding conventions that I really need to look at and do something about.
Since I want to prepare the site somewhat for upcoming games like FHO and Beast Signer anyway, I think over the next few days I'm going to try to perhaps recode important features of the site from scratch...
I'll do it in a separate area and replace things when it's done, though, so the site won't be broken in the meantime or anything like that.

This could also be a great point to code in Moderator controls, which I've been putting off forever.

So, uh, that will totally be barrels of fun...

I've also still got to finish the MARDEK 3 Walkthrough thing at some point. I meant to have that done yesterday, but, uh... I can't even remember HOW I wasted my time!

I want to write a news post relating to my thoughts about MARDEK 3, too. I want to write about what I learned from the experience, what I'd do differently if I could do it again, what I liked and didn't like, how I feel about it all, etc. I've been meaning to do that 'today' for over a week now, but, uh, so many distractions...

I need to plan out for sure what to do game-wise next as well. I'll be writing a news post about my details plans and upcoming projects soon.

So yes... Now I need to get to fixing up parts of the site, I suppose...

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