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Pseudolonewolf

Miasmon Bestiary 18: Damserulean
15 hours ago

◊ Posted by A Pseudolonewolf


Game Information

Types: Insectoid / Aquatic
Stage: Transient

The transient evolution of Cyanymph. This all-female species swims gracefully through the air, its six delicate wings trailing and billowing like silk ribbons in water.

Design Notes

The pose is silly, but I can't be bothered redoing this concept art. I'll probably correct it for the sprite, though.

Heirubeus has cyan highlights that go well with its red, but red highlights on this just look evil and wrong, so it's more monochromatic as a result.

It's based on a damselfly, and its name incorporates that as 'damsel', and 'cerulean', the shade of blue.
4 Comments Categories: Art Concept ArtMiasmon Miasmon Bestiary
Pseudolonewolf

Miasmon Bestiary 17: Heirubeus
16 hours ago

◊ Posted by A Pseudolonewolf


Game Information

Types: Insectoid / Flame
Stage: Transient

The evolved form of Carminymph. Its wings - which appear to be made of pure energy - constantly flicker in and out of existence, but rarely flap.

Design Notes

Those wings are completely impractical, but looks are all that really matter with these monsters since it's not like they obey the laws of physics!

I designed this around the time I designed Sinistoat and Pebbill, back in February, though this is the first time I've drawn a full coloured version thing.

Its name comes from 'Heir' - because Carminymph and Cyanymph have 'royalty' as a theme, the transient form being a prince and princess; the golden pattern on the head is meant to represent a crown - and 'rubeus' (Latin for red... maybe).
10 Comments Categories: Art Concept ArtMiasmon Miasmon Bestiary
Pseudolonewolf

Miasmon Bestiary 16: Sinistoat
20 hours ago

◊ Posted by A Pseudolonewolf


Game Information

Types: Bestial
Stage: Transient

The Transient stage is said to be known as a monster's 'teenage years', and nowhere is this more apparent than in this evolved Modestoat.
They believe that nobody understands them, and that they are much more mature than other Transient monsters.
It's started dabbling in the occult.

Design Notes

Originally, Modestoat evolved straight into its final form, which is named Estoateric, but I wanted to give it a transitional form, hence this thing. It amuses me to think of a 'teenager' monster, especially one that evolves from something so timid.

It would probably be some kind of 'dark' type if these was one, but there isn't.

Estoateric is Bestial/Psionic, so it makes sense that this would 'dabble in the occult'.

I bet every teenager who plays the game will totally love this pleasant stereotype.

This is apparently the first non-Essent form I've shown!

I'm being fairly sloppy with the art since I just want to communicate ideas, not create masterpieces, and I've got a lot of these to get through. The pixel art will be more refined.
8 Comments Categories: Art Concept ArtMiasmon Miasmon Bestiary
Pseudolonewolf

Miasmon Bestiary 15: Pebbill
20 hours ago

◊ Posted by A Pseudolonewolf


Game Information

Types: Avian / Stone
Stage: Essent

These monsters appear to be animate statues of stylised birds. They have no moving limbs, but they can float around, and their blue glyph lines throb and glow.

Design Notes

This was another prevolution added for an existing species that didn't have any evolutionary relatives.

'Blue glowy glyphic patterns on ancient stone architecture' seems to be a fad in current designs; I don't think I've played a JRPG in the last few years that didn't use it somewhere!

Monsters based on objects rather than animals interest me, apparently.

Its name is based on 'pebble' (small stone) and 'bill' (beak).

The shape of the 'beak' is based on that of a toucan. The shape of the 'body' is sort of based on things like candlesticks and chess pieces, though it's meant to be some kind of idol or icon or totem pole sort of statuette.
4 Comments Categories: Art Concept ArtMiasmon Miasmon Bestiary
Pseudolonewolf

Miasmon Bestiary 14: Bashfoal
20 hours ago

◊ Posted by A Pseudolonewolf


Game Information

Types: Bestial / Flame
Stage: Essent

A timid young horse-like monster. It's very clumsy on its feet and seems to be constantly embarrassed. Sometimes it hiccups tongues of fire.

Design Notes

There's another monster called 'Emberass', which I added mainly for the amusing name. It had no evolutionary relatives, but since I'm adding some for every species, it gets this prevolution.

Its name is based on 'bashful', though it bothers me that the 'bash' part of that sounds rather aggressive. Oh well.

Its head is red to suggest a red face from embarrassment, but apart from that its design is fairly bland and pragmatic rather than memorable or interesting.

I've never drawn horses before! I'm going for a level of art that could be considered 'passable' rather than 'impressive to seasoned professionals'.

I think I'll include the white background in these concept art drawings from now on because it saves time.
8 Comments Categories: Art Concept ArtMiasmon Miasmon Bestiary
Pseudolonewolf

Weekly Update
5 days ago

◊ Posted by A Pseudolonewolf
Hello there. I have been working on Miasmon again recently, since it really needs finishing!
I mentioned that I started work on another game recently, but that was fleeting; I never meant to focus wholly on it at the expense of everything else. I only wanted to get some ideas down that were really trying to burst out of my mind rather than fumbling around exhausted with something I'd long lost any enthusiasm for. Or something like that. Yes.

Anyway, I am back to working on Miasmon, but... ugh, I suppose I've been feeling like I'm not sure of the direction it's going in for a long while now, which is why progress has been so slow. There were a lot of things about the plot, the pacing, the general layout of the areas, that really bothered me, and I never felt satisfied when it came time to work on it.

So, I've rewritten some parts of it. Most of the plot will stay the same, but the beginning - a very important bit - is slightly different.

I was originally planning to have the player - as Zaffre or Cerise - arrive in some town place, meet their counterpart (that is, Zaffre would meet Cerise as an NPC, or Cerise would meet Zaffre), meet the rest of the Daring Delvers, blah blah blah, there'd be loads of exposition stuff and explanation of how the game world functions, THEN Francis Marmalade would give you a Protonculus.

This didn't really work though because for one thing, it was difficult to really decide on how, in detail, these things should transpire... The actual words spoken, each step the characters would take. But it was also really tedious to play through, and it bombarded the surely impatient players with information they had no hope of absorbing (since I've noticed that you only really begin to understand the world of a game after playing it for a while, or that's the case for me anyway), all while delaying the bits they're most likely eager to see.

So instead I've started the game in medias res, where you're in a dungeon and already HAVE a Protonculus and are already familiar with the rest of the Delvers (or rather your character is). The same information would be presented to you - I'm not cutting anything out - but differently; rather than saying "here is a Protonculus, it is a new synthetic monster that I have made, you will be the first to train it, blah blah blah" before getting one, it'd be more like "how's the Protonculus I gave you doing? Since you're the first to train it, and since it's synthetic, blah blah blah", after some battles... y'know?!

You'd also have a chance to encounter wild battles almost from the outset, so you can do that and see what they're like, and THEN relax more and begin to fully absorb information presented to you, rather than impatiently skimming through it while waiting until you can get into a battle (something I remember doing when younger; I never SKIPPED text, but I was eager to get through it so then I could actually see how battles worked, so I was never truly focused on what I was reading).

I've also added some kind of world map thing, which I didn't have before, which divides the game into 'bite-sized' areas, which I like the feel of myself. I've always liked the idea of short, distinct *levels* in games, but the concept seems mainly restricted to platformers in my experience.
Each area in this is a smallish route or dungeon, and it's easy to add new ones or to make or play through them.

Oh, and I originally planned to have the game split into three parts, back when Francis was the protagonist... But then when I decided to change it and make Zaffre and Cerise the protagonists, I added a new intro bit and broke the game up into four parts instead.
I'm back to three now, because I've compacted some events and stuff like that. This should work better in so many ways, and it means that chapter 1 will be longer and will have more monsters than it would otherwise have had. Most of these monsters are already actually made, added for the *original* chapter 1, but I was planning to not include them in the newer chapter 1... Now they will all be included though. Yes.

I've been doing a lot of work with art lately, too. I really need to practise my figure drawing skills, since I need to draw people for the trainer sprites in the game, so I've been doing that. I've still got a long, long way to go, but I am making some progress; here is an image of Zaffre and Cerise, the two protagonists:



And please, for YALORT's sake, don't use this opportunity to criticise what I'm showing you. I've been really sick about and sensitive to this recently, the idea that some people are so quick to give 'tips' or criticisms about artwork that they're shown.
All I see when I look at that image are flaws. I know fully well what's wrong with it, but I'm far from a master and I just need more time to get better than this level of skill. It's not perfect, but it's the best that I can do right now. I don't need people telling me I've done this or that bit wrong because I already know, and it just makes me feel terrible and like I want to give up on art altogether. They may mean it 'constructively', but it's not helpful to me because of my current emotions about art.
I hate that I have to ask people not to do this, but I really am very tired of this lately and don't want to have to endure any more of it.
And yet I bet I can guarantee that at least one or more comments will criticise it anyway... There's a reason I've been avoiding Fig Hunter a lot lately, after all.
...And please don't criticise me for asking to not receive criticism, either. I don't want to go through that *again*. I have strong reasons for feeling this way at this point in time and it's not likely to be a permanent thing. For now, though, I'd like to just be able to show people the things that I've made without them telling me about how I've done it wrong or how I can do it better.

Anyway... yes. Good. There's not all that much left to do in Miasmon. I still need to build some areas, but I have all the resources in place already so it shouldn't take all that long. I need to add trainer sprites in battle, some new monster sprites that I've been putting off for ages, another two or three music tracks, some skill effects, and... that's mostly it, I think.
I don't want it to drag on forever, so I'll try hard to make good progress over the coming week.
41 Comments Categories: Art Concept ArtMiasmon Weekly Updates
Pseudolonewolf

Weekly Update
3 weeks ago

◊ Posted by A Pseudolonewolf
Why hello there. I didn't write one of these last week, apparently, but I just want to say that I'm still alive and still working on games.

Fig Hunter has been frustrating me lately, so I've been having a break from it... which has been great for my emotional wellbeing, it seems. I've felt better than I have in ages.

I'd like to say I've been working on Miasmon with devotion, but I can't. I have worked on it somewhatl, and I've got SOME stuff done, I've also started on another game, a simple RPG, which I HAVE been working on with enthusiasm and I've done most of the engine in just a week!

I'd talk more about it, but the sort of feedback that I have got on this site in the past can really get me down, so I don't want this motivation wrecked right now. Perhaps I'll mention more about it when I've done more of it, and this burst of energy has settled down, but I do hope that it'll be interesting to people when I do.
Oh, and it's not something that's mentioned on the Games page, but it is something I've had in mind for a while.

I'll probably work on both it and Miasmon at the same time, since they both use the same engine anyway so that shouldn't be difficult. I'm not putting off Miasmon or anything!

Anyway, I've certainly been making good progress on something, at least!
41 Comments Categories: Weekly Updates
Pseudolonewolf

MARDEK character faces!
1 month ago

◊ Posted by A Pseudolonewolf
I've been drawing lately... Specifically, working on my face drawing skills, which is hard work!

Some of you who've been here a long, long while might remember seeing these, which I drew not long after MARDEK 3 was released: ∞ LINK ∞

That was a long time ago now (almost exactly two years ago, it seems), and I have been improving a lot since then, I think. Here are some new versions, then:

  Spoiler:


They're only the human playable characters so far, since I've been working on drawing human faces, rather than wolves or reptoids. Hopefully you can tell who's who!
They most certainly look very different from their in-game portraits... which are poorly drawn, I realise now that I know a lot more about how faces are structured.

Just to be clear, they are, from left to right, top to bottom:
Mardek, Saul, King of Goznor, Sslen'ck,
Polly, Miasmurine, Saul, Bearded Man,
Drackal Crescent, and Gloria.

I can see all kinds of flaws with them myself, since I am rather self-deprecatey about my own work, so, uh, you needn't take this opportunity to tell me exactly how I've done things wrong or anything, because I probably already know... Knowing things and not making errors at all are two entirely different things though! I just need a lot more *experience* before I can draw things better. With each face I draw, I learn a great deal.

So anyway, yes, hopefully these are interesting or something! They were certainly interesting and educational to draw!
(Also, they're all naked, apparently, just like in the game.)

I'd like to say they made me more enthusiastic about making MARDEK 4 - and they did! - but I don't want to get anyones' hopes up about that, since it would be impractical to make it any time 'soon', as much as I'd *like* to...
79 Comments Categories: Art MARDEK
Pseudolonewolf

Weekly Update
1 month ago

◊ Posted by A Pseudolonewolf
Sorry, I've been sort of neglecting this place recently!

I've been more focused on the introvert site thing... as well as Real Life concerns.

That site seems to be going well so far, though I only actually invited a small number of people; less than half of those who showed interest. I feel bad about that... about not letting in everyone who wanted to get in, but, uh... I do feel awkward about saying this, but if I HAD let everyone in, I might not have created the sort of site that I wanted.

At the risk of offending people, I do want to explain... The majority of people who showed interest seemed to be part choleric for some reason; usually or . I'm not sure why this would be; maybe it's just that they're the most likely to *speak up*, and interested or people didn't for some reason...?

I am though and want to create an atmosphere that would be appreciated by others of that blend... Calm, gentle, supportive... rather than critical, snarky, or boastful. My experiences with people throughout my life have made me afraid of them, since while they are introverted like me, they tend to be harsher and have a more abrasive way of interacting with others...

I know that eventually this introvert site will end up having many members of those abrasive blends... but I suppose I'd just prefer it if *more than half of the beta testing group* wasn't of that general personality. That would be very overwhelming for me.

There's also the fact that most of the people who showed interest were male, because most of the people on Fig Hunter are male.
There's a nice balance of the sexes amongst the few I've invited so far... Not as balanced as I'd like - 63% male - but not as massively skewed as the ratio here.
I've heard that some girls don't like Fig Hunter *because* it seems so male-oriented, and don't hang around because they're vastly outnumbered by the males. I don't want to start the introvert site out on the wrong foot by making it just as male-oriented in such a way that it'd *never* get many females.

Many people who showed interest were also either 16 or 17... I did say that I'd prefer people to be around 16 or above, but I meant this as the bare minimum age rather than the *target* age range. It's for people in their early twenties, but will say 'oh, very well' to the occasional teenager who really wants to join.

The starting group is important, because it'll set the mood for all who are to come afterwards. If the majority of the first few were 16-year-old males, then that'd end up being what the future community would look like, probably, and the main reason I started that site at all is to *avoid* Fig Hunter, which is full of teenage males, many of whom cause me frustration by being abrasive and critical...

I really am sorry that this is the case and that I am excluding anyone at all... It's just that I suffer so much, emotionally, from trying to run this place, since I have no friends to really support me and instead just have to put up with trolls or criticism or overbearingness every other day, so I've been craving some safe haven *away* from that for a long time now...

Once the doors are freely open to the public, I don't know what the community will end up like... But for now, I'm trying to enjoy the quiet, gentle atmosphere while it lasts.




As for games and stuff, I've been trying to work on Miasmon, but progress is irritatingly slow... or rather, it's ground to a halt. I have to compose the battle music... or musics, since I have to do three different battle pieces (wild monsters, trainers, and special battles).
I've been saying this for weeks, because I've been struggling with it all for weeks! Battle music seems to be much harder to compose than any other kind of music for me, for some reason, and my music motivation comes and goes.
Currently I'm struggling with quite a severe 'composer's block', but I'm going to keep trying to push through it.
Once those three pieces are done, the game will feel almost complete. There'll still be some graphics-related things to do afterwards, and some balance tweaking and so on, but it shouldn't be too long before I can do beta testing... Well, as long as the music doesn't take forever, anyway.

I wish I had something more exciting than that to say, but, well, maybe I will next week. I hope so.
57 Comments Categories: Weekly Updates
Pseudolonewolf

That introvert site thing
2 months ago

◊ Posted by A Pseudolonewolf
I've essentially finished that introvert site thing now.

I'm not going to release a link to it yet, but I am curious about whether anyone here would be interested in it if I did.

Remember, it is a site for 'lonely introverts', a place to share thoughts and to meet other introverts. It's particularly useful for those who struggle to find friends because they don't really go to the sorts of places that people normally meet others, or those that do have friends but don't really 'connect' with them, and would like to meet others on a similar wavelength to themselves, and stuff.

Or at the very least, it's just a place where introverted people can voice their thoughts and get feedback about them, which might be important to a lot of people, since even people who don't want to 'go out' and 'socialise' all that much still might crave hearing what others would think of their thoughts, or to have a place where they can receive supportive feedback when voicing what's on their mind.

It is NOT a place where extroverts can join to 'help' or 'give advice' to the introverts there. That'd be sort of like a married person joining a dating site to 'give tips' to the people there. Or a preacher joining an atheist site to tell them how great God is. Or something.

Oh, and you have to be at least 16 to join.

So, is anyone interested...? I may actually send out PMs containing the link to people who speak up here, letting them in before anyone else (this is not a guarantee though; I may send the link to *some* people, but not necessarily everyone).
109 Comments Categories: Questions
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